I grabbed my good 'ol American Shermans from Blood Guts and Glory. After playing the Panzer Brigade against Andrew, I felt I needed to get back to basics and play some US tanks. I'm partial to the Veteran ones, so I've been tinkering with lists and tactics to get these expensive Shermans to work on the battlefield.
Wayne had six platoons, while I had four. All of the Hungarian tank platoons were Confident Veteran with the remainder being Confident Trained. I liked this aspect of the army as it gave Wayne the points to field both the tanks and two useful artillery batteries. What's more the infantry was good for jumping on objectives and following up on the tank's advances.
The Mission: Encounter
We rolled up encounter as our mission, so both of us had to put 50% in reserve. Wayne put his Nebs, infantry, and a platoon of assault guns in Reserve. I put my cavalry and a tank platoon. Delayed Reserves with only 4 platoons hurts!
The table had a river running across it and Wayne chose his table side (left side in the photo) so that he could bury his Trained artillery and take advantage of the cover along that side. That didn't leave much for me, so I ended up huddling behind the hill and trying to avoid his 149mm arty observers.
|Wayne's Zrinyi assault guns move up to engage the Shermans.|
|His Panthers move up to support the advance.|
|The artillery fails to dig in, and instead gets ready for bombardments next turn.|
|My sneaky Sherman OP holds down my entire right flank, angling to get some shots on Wayne's artillery.|
|My force prepares to receive Wayne's armored attack.|
|The 2iC Jumbo locks down an objective.|
|Wayne's CiC leads the charge.|
|Concerto in C (Sharp) takes a direct hit! First blood to the Hungarians.|
|The M7s retaliate and knock out a Panther with a TOT bombardment.|
|Revenge is a bitch for 'Fireball'. (The irony of the tank's name was not lost on us)|
|A volley of 75mm and 76mm shells knocks out an assault gun.|
|Hungarian artillery takes down the 2iC!|
|The doer of the deed!|
|My left flank is cut wide open with another bombardment from Wayne's 149s!|
|Hope arrives in the form of a Cavalry patrol and a Tank Platoon on the right flank. I angle my mortar jeep to draw a bead on the 149s, looking for a little payback! The Shermans scramble for the gap in the wood.|
|Wayne and I exchange some ineffectual shooting with our concealed Veteran tanks.|
|A Zirinyi bags an M7.|
|Wayne's assault guns arrive on the right flank and mix it up with my reserves in a knife fight.|
|Wayne knocks out an M4A3 Late|
|I knock out an assault gun with my Sherman OP (what?!).|
|...but miss entirely with all of my Shermans and an M8 Greyhound.|
|Wayne pushed for the left objective and eliminates the last of the platoon's M4A3. |
I don't have much left to counter with!
|Wayne receives his infantry and they quick-time it to the front.|
|Wayne moves into the rear of my Shermans, but lucky for me he misses as badly as I did the previous turn! The 76s dispatch the assault guns.|
|The infantry hauls ass up to the treeline.|
|I risk my CiC to knock out Wayne's last Panther. I accomplish it, but that infantry is mighty close!|
|Wayne's last assault gun (the CiC) and Panther try to eliminate my M7s. Using the burning hulks and the village, he can't seem to get any shots to connect. Lucky! Meanwhile a near point-blank bombardment knocks out Wayne's CiC.|
|Sucker-punch! See ya CiC!|
|With nothing but a pair of M7s to guard the objective, Wayne's got this in the bag unless I press home the attack on his 149s.|
|After a quick assault, the objective is cleared! The loss of the artillery forces a Hungarian company morale check, which Wayne cannot pass since his CiC was destroyed earlier on.|
A 5:2 US Victory!
Thanks for game, Wayne! ...and I hope your assault guns can lead you to victory at BattleCry!