Mike at SBSJul 31, 20218 minDesigning a Game: Part 3 - ComponentsWe started this journey with covering how I tackle the idea/research phase followed by the framework phase. This week I'm going to dive...
Mike at SBSJul 19, 20217 minDesigning a Game: Part 2 - The FrameworkWith research done and the core of the game scoped out, the next phase is to start digging into some high level mechanics to suss out the...
Mike at SBSJul 10, 20214 minDesigning a Game: Part 1 - The Core FantasyJuly marks the start of the 2021 Solitaire Print-and-Play Game Contest on Board Game Geek. Last year I entered my Ironclads game in a...
Mike at SBSJan 30, 20212 minLonely CairnAbove: The early DIY-Lonely Cairn prototype In 1992 I was visiting my local library and checked out a brand new book called Buried in...
Mike at SBSDec 7, 20202 minBomber BoysAs an avid fan of aviation history, I first noticed this PNP game in July of this year, called Bomber Boys...
Mike at SBSNov 15, 20201 minHMGS Round Table InterviewHuge thank you to Mitch Reed at NDNG for hosting me on the HMGS Round Table and letting me drag on a bit about Ironclads...
Mike at SBSMay 30, 20201 minUnterseebootA few weeks ago, I was introduced to a free PNP game, called Unterseeboot...
Mike at SBSFeb 28, 20206 minKurt Vonnegut's 8 Tips for Designing GamesOk, ok, ok... I know Kurt Vonnegut never designed games (to the best of my knowledge, anyway). But he was an exceptional author who knew...
Mike at SBSNov 22, 20192 minDreadnought: MiniA few months ago I randomly bought a bag of second-hand pieces from the classic boardgame, Battleship. I wasn't quite sure to do with it...
Mike at SBSFeb 3, 20196 minDREAD NOUGHT Strictly speaking 2017 ended in a bad place for me. The game project I was working on collapsed and the studio was dissolved just a few...