Welcome aboard!

Welcome to Ironclads: The American Civil War at Sea, a game of naval combat, set during American Civil War (1861-1865). The Civil War is famously known for its land battles, such as Shiloh, Vicksburg, Chattanooga, and the Peninsular Campaign, however all of these examples were profoundly impacted by the presence of naval forces. While many think of the war's naval campaigns as a static blockade around the Confederacy, the truth of the matter is that it was actually just as desperate, bloody affair just like the other aspects of the conflict. From the coastal regions of Virginia and the muddy rivers of the Mississippi Valley to the far flung freezing waters of Alaska's Bering Strait, Union and Confederate navies fought for dominance. 


Loosely based on my earlier Dreadnought system, Ironclads is more streamlined and focused thanks to community feedback and testing. If you've tested out Dreadnought, then many of the concepts in Ironclads will be familiar, however it is important to have a read of the rules as there are some significant changes intended to make gameplay smoother and more cinematic.

Ironclads puts you in command of a Civil War-era vessel, or a full squadron of them. You will have many of the ships available that fought in the conflict, so assemble your fleet, sortie out to engage the enemy, and send them to the bottom!

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I need your help to make sure Ironclads is a fun and engaging experience for players. If you've played a game with the rules below, please, please, please take a moment to fill out the feedback form below. Thank you!


This is the most current edition of the Ironclads testing rulebook and a Print-n-Play playtesting pack. Please have a read and post back any feedback or questions you might have!