Thursday, October 23, 2014

Highway to the Reich: The Dramatic TCOW FS:MG Finale!

It’s the 70th anniversary for Market Garden this year and the gents at TCOW (that club out west) have been celebrating it with a Firestorm: Market Garden Campaign over the past few months. They have been building up for the final battle, carefully planning and waging a merciless war. The stage is now set and the guys extended an open invitation to all FlamesCon goers to stop in and lend a hand toward final victory!

On Saturday night we ran a Market Garden huge multi-player battle to mark the dramatic conclusion of the TCOW Firestorm: Market Garden Campaign. The game was a mega-battle format with several tables lined up to make one large table. Players took charge of an army and played for the cause they joined.


Wednesday, October 22, 2014

Highway to the Imminent Peril Zone!

With TCOW's Market Garden event at FlamesCon, I needed over 30' of highway for the five tables I intended on using.... And I needed it in less than a week's time.

Imminent Peril!

So I got with Patrick and we came up with a plan. Pat had recently purchased a road set from Toshach Miniatures, which is a printable PDF version. I had some cork flooring tiles kicking around and I put two and two together.

Tuesday, October 21, 2014

Strelkovy, Strelkovy Not...

I had originally planned for this article to get posted up prior to FlamesCon, but failed to set it's upload time correctly! Apparently it was set to go live in a month's time. Oh well! Better late than never!

It's that time of year again: FlamesCon 2014!

So, this year, I'm taking it easy and am going to play in the one-day Early War tournament, in keeping with my EW kick lately. I enjoyed playing my Mittlere Panzers and my Panhards recently, but this time around, I want to try something completely different: Strelkovy (from Rising Sun, page 67).

Monday, October 20, 2014

FlamesCon 2014: An AAR



Last weekend was FlamesCon, the big Auckland Flames Of War event hosted by Battlefront. We ran several events:

  • Late-war Grand Tournament (both days)
  • Late-War One-day Tournament (Saturday)
  • Late-War One-day Tournament (Sunday)
  • Early-War One-day Tournament (Saturday)
  • Mid-War One-day Tournament (Sunday)
  • Dust: Battlefield One-day Tournament (Sunday)

We also had a couple of After Hours events: Flames in the Sky (Phil's airplane game) and a Market Garden megabattle (TCOW's Firestorm campaign finale).

Friday, October 10, 2014

Tough 'Ombres

Well, I'm officially going to bug out of my New Year's resolution to get through all of the Citizen Soldiers briefings within the year. I'm still keen on it, so I'll get them posted as I arrange and play the games as I can squeeze them in, it's just not going to happen before year's end. Oh well!

I had intended to post the games in historical order, but with the demise of all hope on the Resolution front, I want to post up this game that Steve MacLauchlan and I played waaaay back in January. So, here's a little past battlereport about a past battle in Normandy, over 70 years ago!

The game is set in Normandy on D+1. The 4th Infantry has made the assault and the 90th Infantry Division has taken over the offensive from the Ivy men, keen to test their mettle. The story of the "Tough 'Ombres" in Normandy is one of disappointment and debate, but I wanted to field these troops for myself and see how they perform on the Flames Of War battlefield.

Thursday, September 25, 2014

Panhards Ride Again!

Continuing on with my decent into Early War, Patrick and I had a game a few nights back. He was keen to try out his Waffen-SS, and I wanted to get a game in with my French (the bench-warmer list I brought to Wayne-Con in case there were too many Axis).

To set the scene, Pat brought out a fantastic bottle of Belgian beer (Duvel) and we split it and started rolling dice!

Patrick's SS included an HQ (led by Panzer Meyer hisself!), three infantry platoons, a pair of HMGs (combat attached), a mortar platoon, a pair of 88s, and two 8-rads.

I had an HQ Panhard, a platoon of 5x Panhards, two platoons of 4x Panhards, a Fuciler Portes platoon, a platoon of 5x Somua S-35 tanks, and a battery of 75mm mle 1897. I also had 25pts of Air Interception, but that was more for the tournament and I couldn't be bothered trying to revamp the list.


Wednesday, September 17, 2014

Wayne-Con!

Last weekend we played a little tournament run by our esteemed Sir Wayne Turner (title pending). To give you a bit of background, Wayne had just finished putting the last little bits into the upcoming Barbarossa book, when he he mentioned that he'd like to play more Early War games. Several of us in the studio agreed, so Wayne set a date for a staff 1500-point tournament and then we got on with the important task of writing lists.


Tuesday, September 9, 2014

Revenge of 30 Corps! (TCOW FS-MG Turn 3)

Last weekend we ripped through another turn of Firestorm: Market Garden out at TCOW (which incidentally now has a shiny new blog!).

To round out Turn 2 and kick off Turn 3, Andrew and Greg executed their orders. Allied supplies were flown in and German reinforcements poured in from Amsterdam and Wesel. Tactical air support was sent by both sides to Arnhem.

This week we rolled up 10 games, so there was a lot of action on the battlefield!

Wednesday, August 27, 2014

Firestorm: Market Garden - Turn 2!

Last weekend we played turn two of the TCOW Market Garden Firestorm campaign. At the end of the first turn, the Allies made some exploitation moves that won them some good ground for turn two. Andrew dropped a few more paratroopers and glidermen, including the Polish Parachute Brigade at Driel south of Arnhem and US 101st paratroopers north of Eindhoven. Arnhem town and the Elst road were captured on either side of the Arnhem bridge. Further south, some of the side roads were secured by US paratroopers.

Meanwhile, a strong showing of German Firestorm troops arrived to reinforce the Axis forces, notably heavy tanks and more 88 flak guns. British Typhoons successfully interdicted the Panzer Brigade 107, and they were delayed this turn. Still, Greg was able to use his troops to capture the Goesbeek Heights with exploitation moves and get a lot of troops forward to deal with the unfolding Allied assault.

Wednesday, August 13, 2014

A Bridge Too Far: A TCOW Campaign

Turn 1 is upon us! We're playing through Firestorm: Market Garden at TCOW over the next few weeks, and here's the result of the first turn!

This week, we had five games lined up. The Allied strategy was focused on breaking out at the bridgehead and making a move into Holland from the border. A couple of Allied generals dropped behind enemy lines, but a good number of German spoiler attacks hit the British ground forces hard.

Andrew commands the Allied forces and executes his parachute jump, including some exploitation moves to seize critical roads, bridges, and towns. Greg commands the Axis and orders a general defense along the border.